Star Trek Panic is a cooperative game where players act as members of the Star Trek crew to try complete 5 missions before the Enterprise gets destroyed. If you are on a roll, you can complete up to 10 missions, to see how you can get. There is no difference in the solo play, except you cannot obviously trade a card with another player..... its you against the galaxy... all by yourself....
This game is super fun especially if you are a Star Trek fan. I love the Enterprise ship that is part of the game and the cool shields and explosions that come with it.
There is a handy turn order card, so you know exactly when to do things. In a solo play, you miss out number 3.
1: After you have picked your character, you start with 6 cards in your hands that do various things. Some cards fire at different distances and sectors, some help protect you or help you repair damage.
2: Reveal a mission. Now that I have had the game awhile, I do wish there was a next generation and new missions expansion. We have done the missions included a few times now. There is still a variety in play in the randomness of the drawn threats, the timing of the missions, and what characters you play, but I think there will be a point when we will feel like we've played out this game.
Miss out 3 for solo play, but with multiplayers the active player can trade one card with another player.
4: Play the cards and maneuver. You can play as many cards out of your hand as you would like. You can turn the Enterprise one facing in either direction. This helps if you want to put the shielded area in front of enemies or give them the part of the Enterprise that is already destroyed, as they can't destroy it anymore than it is.
5: Check to see if you have completed the mission. If you have you get the reward stated and put a counter on the mission scoring ladder. If not you put the mission timer down one, (missions state how many rounds you have to accomplish it). If time is up, you discard the mission as a fail. Some missions have punishments for failure, but most are put down as a fail and you have to try another mission usually with a fair amount of damage to the Enterprise.
6: Threats move and fire. You will usually have some enemy ships hovering around. In this stage they come in closer and fire one or two shots, even board you, doing some kind of damage to the Enterprise.
7: Then to top it off you have to draw 2 more threats from the bag of evil!!
I really do enjoy this game, just as much as a solo as I do multi player. I have mentioned my worries about lack of more missions, but at present I'm still enjoying it.
Here is how the last solo play went. I thought I'd won completing the 5 missions, not that the Enterprise would have lasted much longer. But on writing this I realised I'd made some mistakes, so I may not have done it. Here is the rundown with the mistakes I made.
SOLO BOARD GAME RANKING - For the board games I own
1st: Terraforming Mars
3rd: Clans of Calendonia
4th: Star Trek Panic (this would actually be 3rd if it had more missions to add)
5th: Ganz Schon Clever
6th: Castles of Mad King Ludwig